After not being able to find your answer in the manuals or look it up in numerous books that exist, you've made a daring decision to get on the Net,
log onto EFNet IRC #3dsmax, and ask your question there...and they told you to come here.
Prepare to get MAXed Out !
Advanced IK Setups
Afterburn: Advanced Explosions
Afterburn: An Introduction
Afterburn: Quick Clouds
An Industry Lesson
|Automated Tank Tracks in 3ds max 6|
If you've ever wondered how to setup animated tank tracks for your project, Jason Slabber is will teach you his method, by using splineIK and wire parameters in 3ds max.
Box Modeling the Basic Shape of a Car
CEL Shader: Chapter 1
CEL Shader: Chapter 2
Compositing: Advanced compositing at a smaller scale
Compositing: Behind the scenes on Moa
Compositing: Camera Matching
Compositing: Giving Depth to Stock Footage
Creating a Bonsai Tree
Creating a Realistic Animated Cable/Rope/Flex
Creating a simple previewer with MXS
Creating a Toon Shader
Creating an Asteroid
Creating Animated Grass
Creating Fire in 3DSMAX
Creating Realistic Water with Wakes
Designing a Faucet
Faking SSS with Mental Ray
Faking Window-Shaped Highlights
finalRender 101: Basic HDRI and Ray Tracing
finalRender 101: Simple Environment and Object Based GI
Guide to Making a Polygonal Head with NURMS
Introducution to Polygonal Modeling
Lighting, Texturing, Rendering in 3DSMAX: Part 1
Lighting, Texturing, Rendering in 3DSMAX: Part 2
Link Object to a Vertex
Low Poly Modeling for Real Time
Making objects splat
Making of Audi TT
Making of BMW Z3
Making of D'ni Firemarble Holder
|Modelling a head poly by poly|
Tommi Kaikkonen guides you through a process of modeling a head poly by poly that should apply to almost all 3D applications; starting with a reference photo, modeling spline guides and ending up with a whole poly mesh.
Multiple Texture Mappings
|Muscle Bulging Using Muscle Bones in 3ds max|
If you're looking for a way to make muscles bulge for your characters, then this article might help. It involves creating "muscle bones", which are basically 3ds max native bones that squash and stretch.
|Ornatrix - A Crash Course|
An introduction to Ornatrix, latest hair and fur system for 3ds max developed by Marsel Khadiyev of Ephere Productions.
|Preparing an Exotic, Non-Alcoholic Cocktail|
A "recipe" for a cocktail pouring animation into a glass; adding ice, a lemon and a nice little umbrella.
Following the realistic approach some physics-accurate tools are needed, such as Reactor for rigid body collisions, Real Flow for liquid dynamics, and Mental Ray for rendering.
Procedural Shaders: Magma/Lava Effect
Procedural Shaders: Update on Lava
Reaktor: Intro to basic rigid body dynamics
RealFlow: Simple "Pouring" Exercise
Realistic head with NURMS
Simulating DOF in 3DSMAX Renders Using Photoshop
This little quick tutorial will demonstrate a very simple and basic technique to bevel 3D objects aka create solid-bevels.
Spline + Subdivision Head Modeling
Texture based particle emission
The Claw (Expressions)
"It's all in the Eyes" - creating realistic eyes
"Smokin 1" - Basic 3dsmax Particles
"Smokin 2" - Intermediate 3dsmax Particles
"Smokin 3" - Advanced 3dsmax Particles