Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Compositing: Behind the scenes on Moa
Added on: Tue Feb 06 2001
Page: 2 

First off I started with this background plate

The idea was to have a ball roll down the hill and crash into the rock statue knocking it to pieces like a bowling ball striking down a bowling pin (but this shatters into rocky debris). I wanted this to be a one night project, the effect was simple and I didn't see why it would take more than a few hours to make.
I worked out that I want the head primarily to be destroyed and I want some of the statue to remain in tact. So I went about painting a headless plate where the head is removed. In photoshop I created the below plate

From here I went into max and matted out the scene and created the basic geometry of the statues and positioned the camera and lights. Once I was happy with all of it I applied the matte materials to the geometry and screen mapping to the statues. I then set up the background and then went into photoshop and created a head mask shown below.

What I did here is I created a material that basically made it so that the statue's head has the original texture from the plate on it unless it leaves the mesh, so if the statue blows up it changes to my debris texture since if I just applied normal screen mapping to the head when the debris left the original location it may take on a cloud or grass texture depending on it's position in the map.

� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.