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Box Modeling the Basic Shape of a Car Added on: Mon Nov 26 2001 |
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![](http://www2.3dluvr.com/11/84/S11A84FIL01_s.jpg)
Get a nice blueprint of the car you want to make, (www.suurland.com is a good site for blueprints) or a photo straight from the side (front or back also helps).
And it´s always nice to have some pics of the car from all kind of angles for reference.
Put it as a viewport background, (use "match bitmap" and "lock zoom/pan" if you use 3DSMAX).
Then it´s time to start modeling, start with a box in the middle of the door, then extrude the top and bottom faces like I did in the following pic. Try to think about how the shape of the car looks from the front/back so you make polygons where the shape demands it.
![](http://www2.3dluvr.com/11/84/S11A84FIL02_s.jpg)
Then select all polygons facing back and extrude them. Remember that you needs edges in the mesh where there´s details on the car, look at the red arrows in the next pic.
![](http://www2.3dluvr.com/11/84/S11A84FIL03_s.jpg)
Continue to extrude and remember to follow the details, but you dont need the solid edges to follow all details on the car. You can also do as I show with the arrows in the next pic. Because since a face always (in 3dsmax atleast) have 3 sides there´s a hidden edge crossing the polygon (you might have to turn it later on though).
![](http://www2.3dluvr.com/11/84/S11A84FIL04_s.jpg)
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