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"Smokin 2" - Intermediate 3dsmax Particles
Added on: Wed Oct 11 2000
Page: 2 3 4 

Essentially "Smokin" - Basic 3DSMAX Particles" was the very basic intro. I have been asked by sooo many people to write up a tutorial on smoke and fire, explosions and many other things which I have been too busy in the past to even touch.

So the previous tutorial was just an intro into the basics of creating facing smoke with spray. Primarily I haven't touched any plugins in the past in my tutorials because I don't have access to the plugins and I want to teach people who do not have Afterburn, or Pheonix or other tools on how to create various effects with just the bare bones of Max.

In the future I intend to go off and fully cover many of the high end plugins in great
depth and show many of the tips and tricks as I learn them myself, but until I own a copy I'm just going to stick with good ol spray ect. :)

In this tutorial I have more time and I am going to cover the more advanced areas of particles and materials and how to try to give a better illusion of smoke. Basically there is several different types of smoke ranging from steam and black candle smoke to large billowing smoke emitted from bushfires ect.

I am going to try to cover enough areas so that you can create all of these effects and more, plus once you really cover all of this you can begin to create your own fire effects and other cool effects from that.

Intro 2

What it is important to know and learn in the future is particles, how they act and react, not to let it go the way it wants and just assume that's okay but to control how exactly it moves and where it goes.
If you can't control the particles motion and what it's doing then you're going to be useless when it comes to controling effects in future, if someone wants particles to do specific things and you can't control them then you and your particles are going to be a bit unpredictable! You have all the necessary tools to do what you want, as time progresses more tools come out on the market and on the web.

Here We Go!

Assuming you have completed chapter one of this tutorial then you should have a basic particle system emitting puffs of smoke. It should look okay but nothing special. Here is where we try to make something that looks special.

First up create a particle system, spray is probably the way to go for now. If you notice trying to use paray, pcloud or super spray with facing particles will not actually work. The facing particles do not map properly!

This can cause big problems since essentially paaray ect. are extremely powerful, I have found a work around for this which I will share later, it was right in front of my face the whole time and I never even noticed! Anyway spray for the time being..dig?

Adjust the frames amount to 150.

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