Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
TechZone Heading
Workstation Smackdown (Nvidia Quadro DCC review)
Added on: Mon Feb 04 2002
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 


Multitexture (1600x1200x32 100 frames)

How to kill an accelerator. Play this scene. Featuring more textures then the entire 3dcafe website, this scene wrecks utter havoc on any accelerator you throw at it. Because of the wide spread performance (or lack of) with this scene, this might be attributed to more a scene or Max issue.


Rasterize (1600x1200x32 1000 Frames)

I don�t really have much to say about this scene. Its pretty uninteresting. I call it primitive park. No really I don�t have anything to say. It�s a max scene, the camera is rotating around it, its Rasterizing something or other. (Yes I did look up rasterization. I even asked some people.
Nobody can quite figure out why the heck this scene is called rasterization. And that�s the truth.)


Texture1 (1600x1200x32 750 Frames)

Let the texturing begin. The next few tests show these cards abilities of dealing with various texture sizes, amounts, and detail. The Geforce 3 line has a sizable advantage here, due to the lightspeed memory architecture. It's interesting to note, that even with the increased bandwidth available to the Ti 500, the DCC still keeps pace with it, due to the superior maxextreme set.



 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.