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ArtZone Heading
Subdivision Modeling a Head in LW
Added on: Mon May 24 2004
Page: 1 2 3 4 5 7 8 9 10 11 12 13 14 

Alright, little bit better but still looking like a fish-face. I will use a bandsaw around the mouth as described before and try to find a polygon circle around the mouth and bandsaw it.

After some cleantup of the head still looking very strange. I will clean up the mesh more. Sometimes it is easy to find a better result when using a human head in the background layer as a reference and match the basic head position.

As u can see the head looks better now. Lets continue with the nose. So far no other polygons have been adeded. I just moved some of them around and those selected polygons will be used for the nose. I smooth-shift them out 2 times....ahhhhhh side view not as bad now lets continue with the nose.

Next I will use spinquads for the first time in this session but that will not be the last time ;)




 
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