Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Subdivision Modeling a Head in LW
Added on: Mon May 24 2004
Page: 1 3 4 5 6 7 8 9 10 11 12 13 14 

Now lets create the basic mesh. If you like to model like this always keep in mind to try to use as less polys as possible.
In the right view I move all vertuces to the left side where I need those points on the front part of the head. The back side of a human head can be done with less then 8 polys. (I forgot before you start moving vertices, press F2 to center the object and activate symmetry mode)

After movong you will end up with something like this

I have selected the front polys and smooth shift them 1 time (you will receive some extra polys afterwards). I've also moved some of the vertices to create a head shape.

For the head detail I first start making the eyes. I will create the basic eye shapeout of these polys just by moving some of them into the right place.




 
1997-2017 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.