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Subdivision Modeling a Head in LW
Added on: Mon May 24 2004
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 

Select those polys and smooth-shift them once, afterwards move those newly created polys around to get a nice neck muscles

Now select those polys and again smooth-shift them one more time, you will get more control polys to make a nice headside


So its getting more monster like now. 630 polys for such a head. Still far away of the 2000 polys which are still not much for a head.


Remember, if you want to model like this use smooth-shift or the wrinkle plugin to create new polys. Even use bandsaw sometimes, but always remember that bandsaw will cut a whole bunch of polys and if you use it recklessly it will cut through your entire mesh.

The use of spinquads is more or less a matter of trial and error. If you need another direction of a polyrow then use spinquads to create it. Spinquad often cleans out the mesh look aswell, on hard edges for example. You can never spinquad to much, hehe.

If u have any questions just contact me. Also check out my homepage to see some othe meshcages and renders I've done. I hope you've enjoyed the tutorial and happy modeling...
As a special bonus here is a zip file  with step by step object saves of this tutorial.

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