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ArtZone Heading
Subdivision Modeling a Head in LW
Added on: Mon May 24 2004
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 

Lets add another wrinkle underneath, look now details edited exactly where its needed.

Next, add some here, select those polys and smooth-shift them once then move them around

There you go, bit of an angry look now. The next thing I want to do now is select those polys and spinquad them 2 time to get this result:

     

Now select those vertices...and use wrinkle plugin again, result is shown below:

  




 
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