Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Modeling a Mech -Vergos 10
Added on: Sat Apr 14 2001
Page: 1 2 3 4 5 6 8 9 10 11 12 13 14 15 

Lastly on the leg there is the foot or boot area. This is a heavily balanced area so we must make it big. Figure.18 shows the polylines drawn in various layers separating the different ones from mirrored ones.


Figure.19 shows the mirrored splines with the originals.


Figure.20 shows the loft dialog box for lofting the polylines for the boot. This is a different type of loft than the rest. This is a normal loft compared to a straight loft like we have been using.


Now we must make the sole area of the boot. We will do this by extracting an edge of a surface using the DupEdge command. Figure.21 shows the edge that we have selected. If you used a straight loft you will not be able to duplicate an edge.


1997-2021 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.