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Modeling a Mech -Vergos 10
Added on: Sat Apr 14 2001
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 

This will make points snap at another point exactly. Figure.40 shows the effect of point snap. You will notice a big difference in the loft compared to the result if you didnít use Point Snaps.


Now loft the surface as a closed normal loft. You should get a product similar to Figure.41. You can place this in position as a dome where the head would go.


The boxy head will also use object (point) snaps and will be modeled by lofting a set of splines as we have done so many times before. This head will be started with all polylines. Figure.42 shows the polylines used and mirrored.
Once mirrored, you can build the surface using a closed, straight section loft.


For the eyes, we will use a set of polygons (splines). Figure.43 shows the polygons. The smaller set is scaled down a bit. To scale them, select the splines and use the command Scale.


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