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Modeling a Mech -Vergos 10
Added on: Sat Apr 14 2001
Page: 1 3 4 5 6 7 8 9 10 11 12 13 14 15 

Modeling in Rhinoceros

Here is where most if not all of the work in this tutorial will take place.
You will be making maps outside of Rhino to use but basically you will use only Rhinoceros to model the Vergos 10 Dig Grappler. In this tutorial you will use a wide range of tools. Ranging from Loft, 2 Rail Sweeps, to pipes and patches. You will use an adequate amount of tools in Rhinoceros to model this mech, and it will benefit you dearly to check out what each one does exactly in your user manual.
This tutorial does not give all of the situations that these tools can be used in. Figure.2 shows all buttons used in this tutorial.


Figure.2


Modeling the Torso

To start the model we will begin with the torso by lofting splines. The type of splines that we use will be polylines. We will use polylines because they have a straight rigid edge that we want for our mech. It is quite hard to get an interpolated spline to look straight with sharp edges.
The major downfall of using polylines is that they are un-editable once lofted. It will make a polysurface, which at this point in time, Rhino has, no point or CV editing capabilities for. Figure.3 shows a set of polylines drawn in Rhinoceros.


Figure.3


I have used the right and front viewports to draw these. You can use the command Polyline to access this tool. One these 5 splines are drawn you can mirror the middle front spline by using the Mirror command. Figure.4 shows the process of mirroring the splines.


Figure.4




 
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