Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Modeling a Mech -Vergos 10
Added on: Sat Apr 14 2001
Page: 1 2 4 5 6 7 8 9 10 11 12 13 14 15 

You will have to click where you need the pivot to be. The pivot in this case is at the center of all the splines. Figure.5 shows the aftermath of mirroring twice, once for each side.


Figure.5


Now that you have all of the splines drawn you can now choose a method of building a surface. There are several ways to do this but for what we have done so far in this situation it would be best to use the loft tool.
To access the loft command simply type Loft into the command line and press Enter. You can either have all of your splines selected before entering this command, or select them after entering the command.
Once your splines are selected press enter and you should see a loft dialog box pop up. Figure.6 shows the settings that have been used in this case. Below are some explanations on what the settings do in the loft dialog.


Figure.6


The terms and buttons of the Loft dialog box

  • Closed Loft: closes the surface (In this case we do not want to use this.)

  • Shaded Preview: When quick shade is activated, it shows the current loft in progress in a shaded view.

  • Do not simplify: Uses the current set of points on a spline to determine where isoparms will be located.

  • Rebuild with **: Rebuilds a surface using ** number of isoparms (** is a number you indicate).

  • Style: Determines how your surface will be generated. Normal builds it with normal tightness and so on, while straight sections build a surface with straight sections at each isoparm. The splines are set in different colors for ease of understanding.

    After completing the loft you should have a renderable surface for the torso. Now we can go model the lower body.



  •  
    1997-2017 3DLuVrTM (Three Dee Lover)
    Best viewed in 1024x768 or higher,
    using any modern CSS compliant browser.