Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Modeling a Mech -Vergos 10
Added on: Sat Apr 14 2001
Page: 1 2 3 4 5 7 8 9 10 11 12 13 14 15 

Next are the ankles of the mech. To model the ankles we will use the simplest type of loft. We will be using a polygon spline to loft with. Simply type Polygon into the command line and press Enter.

At this point in the command line it will ask how may sides you want. For this project, we will use seven sides. Type in 7 then press enter and drag your polygonal spline out. After dragging out your polygon you will now copy it in a straight line.

To do this, use the command Copy and press Shift as you drag your spline down. Figure.15 shows the polygons that we have used and copied. Now select both splines and type ShowCV into the command line.


Figure.15


This will show all points, or CVs, that make up the splines. You can now edit the points by pulling them. In Figure.16, you can view our edited splines.


Figure.16


Now that you have completed the editing of the splines, you can now hide the points by using the command HideCV. Now loft by selecting both of your splines and type loft
into the command line. Figure.17 shows the settings that have been used as well as the output of the loft.


Figure.17




 
1997-2017 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.