| 
	
	
		
	
	
	
	
	
	
	
	
		
		
		
	
		
	
	
	 | 
	
	
	
	
  | 
 
| 
 "In the Lab" Added on: Fri Aug 09 2002  | 
 
| Page: 1 2 3 4 5 6 7  | 
  
 Small Details (cont.) 
 
YARD REFLECTED FROM FLOOR 
TYPE: OMNI 
STRENGHT: 15 
COLOUR: BLUE 
SHADOW: NONE 
FALLOF: LINEAL 
SHADOW BIAS: - 
SHADOW MAP SIZE: - 
SAMPLE RADIUS: - 
 
 EXTRA LIGHT BETWEEN 2 FIRES 
TYPE: OMNI 
STRENGHT: 55 
COLOUR: GREY A BIT YELLOW 
SHADOW: SOFT 
FALLOF: QUAD INV 
SHADOW BIAS: ABSOLUTE 1m 
SHADOW MAP SIZE: 250 
SAMPLE RADIUS: 3 
 
 
NON-VOLUMETRIC SMOKE 
 
 NOISE LIGHT 
TYPE: OMNI 
STRENGHT: 100 
COLOUR: WHITE 
SHADOW: NONE 
FALLOF: - 
SHADOW BIAS: - 
SHADOW MAP SIZE: - 
SAMPLE RADIUS: - 
VISIBLE LIGHT: ON 
NOISE: VISUALIZATION 
NOISE DETAILS: HARD TURBULENCE 
BRIGTNESS: �60 / CONTRAST: 190 / SCALE: 85m 
 
At this point, what's left is to place the volumetric fire/smoke and start the final tests. Now, with the stove fire in scene, the light from the unexisting fire for all the lighting tests, gets a full sense. 
The non-voulmetric noised light gives an extra smoke around the yard and looks like real smoke, saving some extra calculations instead of using more volumetric smoke. 
 
I think that the main work for this scene was to pay attention to every small detail, a hard work in every stage: 
 
- An irregular (natural) modeling. 
- Fair amount of small objects/details and their variations. 
- Careful texturing. 
- A great amount of lighting/ambient tests based on the main sources. 
 
The final image is shown below as a wireframe and full rendered. 
 
    
		 | 
	 
	 
	
	
	
		  | 
	 
	 
	 | 
	
	
		
	
	
	
		
	
	 |