Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"My Little Ocean"
Added on: Tue Mar 26 2002
Page: 1 2 3 4 5 7 8 

Textures and Materials

Stand

In the material section I made the material of the stand first. I chose a marble like texture, which was really bright. So I used Paint Shop Pro to negative the texture so that it looks like black marble image and I placed it as a defuse map. Fortunate for me that the texture was created in such a way that it can be tiled. So I increased the texture's tile value.

I used anisotropic material for this marble and I brought a bluish effect to it by lowering the defuse amount and changing its defuse color. So with a mixture of the two, the material was created. I changed some values to give it a more solid and shiny look.
I used the same texture in the specular color, defuse level, and in the orientation map.

Design

I sketched a design on a paper. I scanned the sketch and I converted it into negative image increasing its contrast. I used the same texture as the defuse map and also as the bump map. I tiled it in horizontal axis and mapped it on the small part of the stand.


Snake

Then I created another anisotropic material, which looks like a shiny steel. It was made for the snake and the border of the stand. I assigned a normal material with thin wall refraction with a very low transparency and it looked quite nice according to my lights setting.

Pipe

After that I created a texture in the PSP for a bump map shown below. Then I used it in the solid steel material and tiled it in horizontal axis. Then I assigned the material to the pipe, which drains the water out from the tank. I also assigned a black rubber material to the socket and ultimately the pipe
was done.

Curtain

Then I took a texture from the fabric. I used it as a defuse color and a bump map. I lowered the defuse amount and changed the defuse color like the way I did in the marble. I do this to save time. I do not have to color the texture if I use this technique.



 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.