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ArtZone Heading
"We Walk with Giants"
Added on: Sun Feb 08 2004
Page: 2 3 4 5 6 7 

Before I start on this article I'd like to thank all the people that voted for my work and also my wife and son, in spite of them not voting, they've given me support and drive to get this work on time.

Idea

The idea came to me when I was reading the contest rules, the first picture that arose in my head was Gulliver surrounded by hundreds of little people even more when rules proposed that character as a possible idea.
The firsts steps to find information and references was the same for all of us: search on the Web, but after a few hours of searching I didn't find anaything I liked. Next step - I went to the local library, but books about Gulliver were found only in kids section and didn't help me. Next I went to a Video Club and tryed to borrow a film about Gulliver's travels, but the same result. Finaly I found a film in a supermarket.
After watching the film I choose several pictures that could guide me in the creation of my model.


FIRST CHARACTER (GULLIVER)

Legs and Shoes

Like almost every other part of the model, the system I used was Box-Modeling, this is the method I'm most comfortable with.


In this case and to avoid missing the proportions of the model I used a support object included in Cinema 4D similar to those figures painters and sculpters use for posing (1). When I set this figure in the right position I wanted, the modeling begun.

Like i said I begin with a box and then I add subdivisions where I need them (2). Instead of using extrusions I prefer to do first extrusions that adjust to the end of the part I'm modeling (3) and then make some subdivisions (4) to avoid to work with too much points at the same time.
Next I move this points using the reference object or improvise making folds the way I find them more natural (5). Before the first leg is closed I mirror this and move some points in this new legs to avoid symmetry (6).

Calf zone was created from the end of the knee (7) and was disconnected from the rest of the model to avoid smoothing between two parts. Without references I modeled this part looking at my own calf (8).
When two legs were finished I added some bones to the left leg to rotate it around the knee and give Gulliver a more natural pose.



 
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