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"We Walk with Giants"
Added on: Sun Feb 08 2004
Page: 1 2 3 5 6 7 


UV mesh was created by cylindrical projection over the arms and rest of the coat. This time texture painting was less complecated, I only wanted a piece weathered so I needed less layers, brush size was bigger to cover a greater area.


At least I had good references, this came from the best source for this kind of images I know.

Method used this time was totally different than what I used before. In this case I used the front view to add points to a null polygonal object and then by joining this on created polygons. Started by surrounding the eyes and next adding points around this first points up to define the whole face (1). In this case the final render won't be very close so i decided to make only half of the fase and mirror the other half without worry about the symmetry.
Next, points are selected in front view and moved using the reference in the side view (2). Ears take too much time to model, while this character would have a great long hair, I had not much time to do all this and any time saved would be greateful so ears don't exist.


Instead of consuming more time painting the head I decided to use the references as a texture. Thanks to BodyPaint, fitting the UV mesh to the picture was a matter of a few minutes. I'd suggest everyone to use this great application which has plugins for most mayor 3D programs.

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