Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"We Walk with Giants"
Added on: Sun Feb 08 2004
Page: 1 2 4 5 6 7 


Here I wanted to represent leather, first idea was to use any kind of picture but then I thought that as whole cloths were painted I should paint this one, too. To imitate leather I used colors ranging from brown (to deeper areas) to orange (to higher ones).
The method I used was the same as the legs. Texture for bump, displacement and specular is the same as color channel converted to gray scale modifying the bright and contrast. Friction over the leather makes some areas more glossy, that's the reason I used a specular channel in this material.


This piece was constructed from the coat by selecting the poligons I needed (1).

Those polygons were separated of the rest of the coat to create another object. Area over the chests was subdivided to make a hem for the buttons (2,3). Then several cuts on the coat (4) to give the cloth a more natural aspect (5). After selecting some polygons (6) one extrusion supported for the figure object (7) for proportions and then some points movements (8) and once more, cuts for the folds (9,10).

More extrusions (11) and cuts (12) for the cuffs (13). The other arm was made from the first, mirroring its polygons and welding the other side (14). As always re-adjusting some points to avoid symmetry. Finally, the cord that surrounds the coat was made from the border edges (15).

© 1997-2022 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.