Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Added on: Mon Sep 30 2002
Page: 1 2 3 4 6 7 8 9 10 11 12 13 


The boot is a box that you extrude as in an image below.

Now move the vertex to give more reality to the boot, select the base of the boot, in sub-object mode faces, and extrude it, then apply the mesh smooth to the object

Use the segment of extremities and increase the “crease” to 1, now apply the map (look at the maps enclosed at the end of this article).


Create a spline like the one in picture below and move the vertex to have that shape, go to sub object mode and change the vertex to bezier , move the control point like on image.

© 1997-2018 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.