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"Blue Collar"
Added on: Sat Jun 01 2002
Page: 1 2 3 5 

Diffuse, Bump, Specular

Three channels were needed to get effects.

I designed the diffuse map using Photoshop and an A4 Wacom tablet. I used the “lattice” of the unfolded mesh to make my painting match the 3d mesh (refolded). Many layers of scratches and points were used to simulate skins pores.

Layers were interesting when creating the bump map ; they just had to be more visible (more contrast) and desaturating them. The better map, the nicer the render…

Specular map was done in the same way ; I increased the values of the layers to achieve this result because I wanted my character to look sweaty on the face only.

Then I needed to add a local light to be able to observe specular effects on the face.

Here is a close up of my final image ; my modelisation is very simple, maps are adding a lot in realism.

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