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"Blue Collar"
Added on: Sat Jun 01 2002
Page: 1 2 4 5 


Once the character is isolated from scene, it has to be exploded in elements that are detached. Each of them are assigned a customized mapping ; a cylindrical mapping is needed for the head.

Then, each element is assigned an Unwrap modifier.

The face itself is more complex and a single unwrap modifier didn’t not generate correct coordinate mapping. Indeed Overlapping appeared while unwrapping.

To remove this overlap you needed to apply a relax modifier with a big threshold, before the unwrap modifier. The patchwork generated was be smoother and cleaner of course.

I used the white lattice generated with Photoshop to paint the maps.

Then I used morphing operation to come back to the original head ; morphing keeps UV coordinates unchanged ; consequence is no overlapping and minimum stretching. It is really nicer if you do this.

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