Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"The Junkyard"
Added on: Wed Feb 27 2002
Page: 1 2 3 5 6 


There are 70 lights in scene.

I started by choosing a convenient angle for the Sun. This angle covers a big dark area to fill later with soft shadows.

- Scene without filling lights:

SUN: Sunlight is a high intensity spot light with soft shadows. Using a big map size gave more area shadows than raytracing hard shadows.
It rendered faster than the area shadows.

I used a spot because a parallel light showed hard shadows, and this doesn't look nice close to the camera, and also doesn't show softed edges either.
I now had a problem, If I place the spot near the scene, the illumination had nice shadows but spot angle showed a limited area of light.
Sign and mountains were in the dark.

If I place the spot far, to illuminate the whole scene, then the shadows are too soft and does not look like Sunlight (I already used a big map size).

Solution: I placed a 2nd Sun targeting only the sign and mountains using same angle like the first Sun. I think this is not a conventional way, but I solved my problem quickly.

BULBS: I used a main omni yellow light for each bulb object (only two bulbs are visible but there are more hidden lights, this lighting is visible on ceiling and objects)

- Filling the scene:

To fill the scene with sky light I used two rows of 10 low intensity blue lights each row along the junkyard location (all omni, with shadow enabled, and fallof to prevent undesirable overexposures). Using theses 20 lights made so that the whole scene wass filled with blue soft light showing soft shadows in all directions (more lights = nicer but more rendering time).

� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.