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"The Junkyard"
Added on: Wed Feb 27 2002
Page: 1 3 4 5 6 

The industrial robot was fully created by using primitives except only two extruded pieces.

Walls are extruded objects, railings are cylinders, cardboard boxes are primitive boxes, metal tubes are cylinders, tanks are cylinders+torus.
Background mountains are two primitive landscape object, sign is extruded splines and boxes...

Modelling was easy and fast (each object). Hard work was managing all these objects. The objects must look as placed in a chaotic order, mounted and placed on random places such as launched without organization on other objects. But really each object must be: created, textured, rotated, placed in a appropriate position� It was often seen that any objects in the render tests were "intersecting" other objects. This took a lot of time
to manage and sort out.

To save time, some group objects (robots), were cloned several times and later broken up or separated thus creating two new objects from one, or using parts only.

By changing color textures on theses objects I made them look like totally new objects. Creating new robots/machines took more time than duplication/editing.
Chaotic objects (tubes and piece parts) are primitives/primitives combined. They are mainly undefined pieces, abstract concepts, and everyone is free to imagine credible things like tubes, mechanic parts, pieces... while they are only primitives, simple pipe objects, and extrusions all textured rusted/dirty.

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