Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Modelling a head poly by poly
Added on: Fri Jul 16 2004
Page: 1 2 3 4 5 7 8 9 10 11 12 13 

Part 4: Modelling the head (continued)

Extrude the bottom edges below the lips (3 times will do) to create the chin. Also see the edges I have just extruded; you do that too, thats going to be the smile wrinkle.

Make two edgeloops between the edge we extruded, and weld the chin end first. Then create one more edge between the two edges (see the picture) and move the new edge close to the upper edge to create a sharp corner there.

Weld the other end to the nostril wing, and tweak the mesh a bit. Also create an edgeloop to the lower-left corner.




 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.