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ArtZone Heading
Modelling a head poly by poly
Added on: Fri Jul 16 2004
Page: 1 2 4 5 6 7 8 9 10 11 12 13 

Part 3: Creating the spline guides (continued)

Let's continue to the nose. First, trace nostril wing, and then the nostril. Next, the eye. Trace atleast the eyelids, and the small sag of skin on the upper eyelid.

Right, the face is almost done, but before we give it the finishing splines its the time for the ear. The ear is quite hard in terms of modelling. So study it alot.

Now that you got almost everything traced, trace the neck and place the Adam's apple. Then you can add a few extra splines if you want. And heres the result:




 
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