Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Box Modeling the Basic Shape of a Car
Added on: Mon Nov 26 2001
Page: 1 3 4 

Then just continue with this untill you got a mesh covering the hole car.


Now select the polygons so you can extrude them like in next pic.


Make the big shapes of the car (dont need to be exactly precise yet) like the next pic.
Then "mirror copy" and weld them, so you get a "full" car.

To weld the 2 parts, select the two middlerows of vertex and then scale them on x-axis, then you can "weld selected" at 0,1. You can then run a "STL-check" to see of you have any errors on the mesh, if you have errors you really need to fix them before you continue.


Then add a FFD(box) and set the number of controlers to something like on the next pic.
And then shape the car so it looks as much as the background pic as possible.





 
© 1997-2017 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.