Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Low Poly Modeling for Real Time
Added on: Mon Oct 16 2000
Page: 1 2 3 5 6 7 8 

The reason to create anti clockwise rather than clockwise is because the direction you click on the vertex's defines which side the face is created on, if you are going counter clockwise it creates the face facing backwards (towards you) and if you create it clockwise it faces in the other direction.
Just to recap, we are creating the faces by clicking on a point and then another point, and then the last point, in a counter clockwise que although. Look below for a visual demonstration of the process.

Essentially what needs to be covered is that you need to plot vertices all over the body and then build the faces for them, a simple rule for building the faces is you create one in the center, one to the side and one on the other side, and then one in between both of them.

Once again, the way you build a face is click on create under the face menu, choose three vertices, in counter clockwise order.
A neat trick here is that you can go to edge mode, select the top layer of edges and hold down shift and move the edges up to extrude them out. You can continue up and create most of the chest, and then move the vertices around to shape the cest better.
This is a speedy process which can save great amount of time and allow you to continue on forming your creation.

Modeling the chest is rather easy, the secret is to model something at the detail you need trying to keep it neat and tidy, and if you have more polygons at the end, go back and refine areas and make them even more detailed. With the back you can do the smae thing, build the five vertices, build five above them, build the faces and extrude the edges up, or you can build more vertices and continue to build up the body.

Once you have built the back attach the front body and then click on build face and build the faces inbetween the back and the front up, eg. stitch the sides together by building the faces up the body.

1997-2022 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.