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Afterburn: Explosions
Added on: Mon Jul 09 2001
Page: 1 2 3 4 

Final Bits and Pieces (cont.)

Under particle type make it a cube type of particle system. Adjust rotation time to around 30 with 25% variation and you should be set. Next up you'll have to go to the space warps panel and make a gravity in the top viewport. Give the strength about .4 and a decay value of about .062 so that it's effect area isn't as big. If you want you can create a flat plane for the floor and a deflector to make the debris bounce of the ground ect. it's up to you.

Sorry to rush through the debris area but it's an area which is farily easy to replicate and just involves a bit of playing around, so do it yourself!! :)

You should now have an explosion that's worthy of using. From here it's just a matter of tweaking and playing with it. I will write probably two more Afterburn tutorials on explosions, another one using a similiar technique to this but using the raymarcher shader and a lot of higher quality effects, but slower render. And one using the explosion daemon.

Although this should get you started, I said earlier I had to rough this one out in a short amount of time but I hope this gives you enough of a head start to begin doing some really kickass explosions!

As an added bonus, here are the gradient files for Afterburn that I have used in this example:
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