Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Afterburn: An Introduction
Added on: Thu Mar 01 2001
Page: 1 2 3 4 5 6 7 8 10 11 12 

Particle Shape/Animation Parameters

Sph. Radius: This controls the radius of the volumetric particles. Low value controls how it starts off when it's emitted, the high value controls how it looks like when it ends, and inbetween animates up. The var value gives variation to it, so the size of each particle can vary slightly.

*note* The AFC ramp is helpful if you want the particles to emit REALLY small and then suddenly blast out big or something, you can adjust the ramp to be small and then raise up really quickly. Can be handy at times.

Squash: Squash.. squashes the particles, making them fat and short spheres ect. The values for high low and var are the same as above.

Squash Lenght: This kind of warps the perspective of the shape of the sphere, making grow out from the center, effecting the shading and lighting and surface texture of the particle.

Rotation: This allows you to give 3D rotation coordinates so you can control how the particles rotate over time, you can animate this value via the high and low values.

Type: Here you can make the volumetric particles a sphere, cylinder, box ect. This essentially controls the shape of the particles. Hemisphere, cuts the sphere in half.

Alignment: This by default is off, if you put it on (part. velocity) it will automatically rotate the particles for you based on their velocity.

Autostretch: Based on the motion of the particles it'll stretch the particles out as the move or do any sudden movements, kind of like squash and stretch rules.

Note: There's a box to the right, with a small grey box with a red stripe in it to the bottom right of that, if you click on the red stripe it'll turn on a preview window for this allowing you to have a better visualisation of the look and animation of these parameters.

� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.