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"Alice in Wonderland"
Added on: Mon Aug 06 2001
Page: 1 2 3 4 6 

I gave the Mad Hatter’s head two planar UVW maps, one from the front with mapping channel set to 1 and the other from the side with mapping channel set to 2. I created bitmaps in Photoshop for the head based on renderings from the side and front viewports, then mixed between these textures using another bitmap as shown below.

Note that the black parts of the mix bitmap represent parts of the model facing forwards
whereas white represents parts facing sideways. For this to work properly you must make sure each texture has a map channel corresponding with that of the appropriate UVW modifier, in my case the textures based on the side viewport rendering were given a map channel of 2.



The hatter’s hand began as a flattened box with a few segments. Faces were extruded to form fingers then after a lot of tweaking, chamfering and beveling the object was mesh smoothed. I gave the hand a multi-sub-object material with one texture for the palm and another for the back of the hand.

Fingernails were made from modified tubes and then the hand was posed to the pointing position simply using edit mesh and soft selection.

I found it very useful to use the 3D snap tool at this point in order to rotate the selected vertices around the axis of the cursor rather than their central point, thus I was able to rotate the fingers from the knuckles rather than have them twist themselves out of their sockets.





 
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