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"Alice in Wonderland"
Added on: Mon Aug 06 2001
Page: 1 3 4 5 6 

The two near trees were built from cylinders which were deformed and given roots with edit mesh, then mesh smoothed. The tree to the right was given a photograph of tree bark as a displacement map and subdivision displacement was turned on in the surface properties rollout. The trees in the background were built with cylinders and bunches of leaves made from scatter objects in much the same way as the grass.

The sky is a simple gradient, It would have looked better with some clouds but I began to run out of time and motivation.

The various elements of Alice’s dress were built from primitive objects which were modified with edit mesh. Some of these objects were then mesh smoothed. Her skirt however, was a lofted spline object. Most of the elements representing clothing were given noise modifiers in order to give the appearance of softness and creasing. Her arms were again built from mesh smoothed cylinders that were modified with edit mesh. I had to carefully rebuild the faces on the cap of the cylinder such that they could be extruded to form fingers.



The faces of the two characters were also built with the mesh smooth technique. However, rather than starting with a box or some other arbitrary primitive object I used a technique that gives far greater control, I built them from scratch using splines, applied a surface modifier and then mesh smoothed the result.

When drawing the spline I found that the best technique was to start with a spline that represented the characters profile, then created more splines within the profile to represent important features such as cheek bones, nostrils, eyes and so on.



 
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