Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Added on: Wed Oct 27 1999
Page: 2 3 4 

I've always wanted to make a 3D Mickey, and I wanted to make him bad !!! A punisher Mickey, so I found this amusing idea for this contest...
Before returning back in "Fantasia 2000" in January, the "Sorcerer's Apprentice" is making this small special appearance just for you...

The Scene was modeled and rendered on Max 2.5, and then modified on Photoshop to make it look better. I'll try here to describe the whole process.


The set

The set was build in a few hours, in a very simple way. I didn't want to spend too much time and energy on it as I wanted to focus my attention on the character.

Only the visible wall was modeled for the picture, I drew with splines the shape of the wall and the windows, then I made an extrusion and it was almost already finished. I made in the same way the rocks that appear on the wall, and with boxes I created the wires inside the windows. The columns are tubes enlarged in the bottom with larger tubes on each of them to give a minimum of details.

The floor is a big simple patch, but with two tessellate and a displace enabled only at rendering time (you can't see it on this picture)... The displace is made with it's own texture bitmap mixed with a noise bitmap...
Why a displace on the floor ?? To prevent from having straight and regular shadows... I also put the characters a little higher because with the displacement, the floor will grow up a little... I had finally a door in the background to provide another source of light. There is finally a little stair on the left made with ChamferBoxes.

� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.