Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"Circus"
Added on: Fri Jun 18 1999
Page: 2 3 

When I read the assignment of the "Circus" contest I immediately got a flashback to a
couple of years ago, when I had a strange interest in clowns.
Back then I didn't have a computer at all, and painting with oil paint was my main visual
expression tool. So I painted a couple of clowns, one with a psycho face holding a big gun aimed at the viewer, one sitting at a table filled with glasses and bottles of alcoholic drinks, and a gun, looking very sad. I also created one big close-up- face of one very unhappy clown.
I felt sorry for him as soon as I was finished painting him.
Later, when I'd rolled into the computer business I tried to create the scene in Max which was a nice attempt, but not that good really, since I hadn't been in the business for that long.
So anyway this contest was a real good opportunity to grab the old concept and create a nice new form for it.

Now I will try to give you an impression of how the image was done technically, which is probably what you're here for.

I started off modeling the main head shape. I created a sphere with normal segment amount (16) because I only wanted to create the basic head shape, so that's a high enough resolution.
After applying an FFD box modifier and manipulating the control points, the sphere turned into a head-shaped potato. After setting up the main head shape I started working on the face.
First I goofed around with the resolution. I gave the face part a higher resolution and the mouth part an extra high res. I did this by using mesh select, the selecting some faces and then applying a tessellate modifier, working on square faces, with a low tension. See the picture below...

Now the important part starts. For the sculpting of the face detail I used a great charityware plugin from Peter Watje, called Deform Paint, as referred to by Mitch Gates as "a poor man's Artisan".
The plugin enables you to paint a surface with the cursor and the faces move up or downward along their face normals. You can change things like strength, brush size, additive strength etc.
I think it's one of the best plugins ever written for max so I hope it will have it's translation to Max3 as soon as it's released. Download it from Max3D!
What I basically did was painting the cheekbones, eyeholes, nose, mouth, chin and some more "mounts and depressions" to give him an old, torn and skinny appearance. All this of course in a highly exaggerated way, because it tells the story better.





 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.