Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Texturing in DeepPaint - The Basics
Added on: Sun Nov 21 2004
Page: 1 2 4 5 6 7 8 


As this program mainly is a painting package, the existence of the well definied brushed is cruicial. The first tab on the control panel - called Presets (F5) - has all the brushes in different categories. We can select from the existing brushes here, or also there is a possibility to create new categories, or brushes.

The second tab on the controll panel contains the Brush and Painting settings. DP has a very wide variety of settings what we can adjust here, from the brush shape to the texture types.

Most of the functions are quite straight forward, so I would mention only the most important bits.

First of all we can select brush shape styles from the selection was given to the DP by default. Of course we can extend this selection by creating own shapes and put them into the ResourceBrush folder.

We can also create canvas bitmaps (ResourcesCanvas) or select from the defaults by clicking on the grey triangle next to the Brush Canvas radio button.

The textures section is probably one of the most important feature (IMHO) , where we can assign different color-bump-specular maps to the brush. There is possibility here to change the hue/sturation values of the image and also the size and proportions. There is a nice opportunity to create proper brushes for very difficult surfaces, and have the chance to paint all the maps in the same time. Dont forget to make all of these maps seamlessly tile-able.

� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.