Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Texturing in DeepPaint - The Basics
Added on: Sun Nov 21 2004
Page: 1 3 4 5 6 7 8 


After loading the scene into DP, the following box appears:

We can select or modify the properties of the materials we have attached to the objects previously in Maya. After selecting a material we can define the color (C), bump (B), glow (G), specular (S), and opacity (O) components, and can also resize, rename it.

The UI pretty much similar to the Abobe software's user interfaces, althoug there are some key differences. At the bottom of the Tools panel there are the material components (color, bump, and so on), so when we select a brush or eraser, we have to select which components do we want to paint/erase on.

On the right handside of the screen is the Command Panel. Under the Elements (F7) section we can change the material and object properties. The first tab in this section - named as Layers - will contain the C,B,G,S,O (color, bump,...) segments of the material. We have almost the same possibility to build up complex layered textures as in Photoshop. Just a click on the white box under the C(olor) letter could result a color layer.....(and so on). We can assign a transparent layer, a solid color layer or an image to the definied channels.






 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.