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"Back to Gaya" - the first CG Feature Film from Germany Added on: Fri Mar 26 2004 |
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A flight through some "Afterburn" clouds. Many characters also had fur in their face, on their body and even on their cloths
Gildas: That's hard to tell at this point. In the past 2 years there happened a lot on the field of CG hair simulation and rendering. Version 2 of Shave and a Haircut is now available for Maya, and as far as I know it comes with a developer kit, which would maybe allow for a lot of custom enhancements over the standard version. And then therewill be "MayaHairs" (for Maya6) soon, which I'm really eager to check out.
Our objective should be to have a tool, that could be used from right within the application that we are primarily using, and that's Maya. On the other hand we learnt a lot from our experiences with Shag:Hair and MAX now and built up our own pipeline for it. So even if it turns out, that there would be no alternative to Shag:Hair in Maya itself, we could still return to our old, production-proven approach and benefit from the experiences we made. In particular those, which could not be implemented anymore at the end of the production.
3DLuVr: Why for heaven's sake does the "Back to Gaya" writing show the same little "ears" as the "Shrek" logo did?
Shrek had ears?? In our opinion the Gayan ears are more impressive than Shrek's little knobs. We think they are just incomparable ;-)
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