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Corrective Morphing Added on: Sat Jan 18 2003 |
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Make sure the proper axis is using the proper morph

Uncheck the axis you don’t need and set up the morph values you took note of earlier.
Two things to keep in mind here, you maybe have to switch the max/min values of the rotation is negative. (Like my example here) and you will probably also have to pad the values a bit to keep it from hitting the 0 and 100 mark.

All ready to go, nice bicep and elbow

And now the morph is at 0, the arm looks just like how I modeled it at the rest pose.
There you go. Easy corrective morphing in Lightwave 7.5
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