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Corrective Morphing Added on: Sat Jan 18 2003 |
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![](http://www2.3dluvr.com/26/118/S26A118FIL11_s.jpg)
Make sure the proper axis is using the proper morph
![](http://www2.3dluvr.com/26/118/S26A118FIL12_s.jpg)
Uncheck the axis you don�t need and set up the morph values you took note of earlier.
Two things to keep in mind here, you maybe have to switch the max/min values of the rotation is negative. (Like my example here) and you will probably also have to pad the values a bit to keep it from hitting the 0 and 100 mark.
![](http://www2.3dluvr.com/26/118/S26A118FIL13_s.jpg)
All ready to go, nice bicep and elbow
![](http://www2.3dluvr.com/26/118/S26A118FIL14_s.jpg)
And now the morph is at 0, the arm looks just like how I modeled it at the rest pose.
There you go. Easy corrective morphing in Lightwave 7.5
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