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Corrective Morphing Added on: Sat Jan 18 2003 |
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![](http://www2.3dluvr.com/26/118/S26A118FIL07_s.jpg)
Correct the deformation with modeling tools, dragnet is a favorite of mine. Notice my character has a nicer elbow now.
![](http://www2.3dluvr.com/26/118/S26A118FIL08_s.jpg)
Now strip the rotation off of our map by using the apply morph command. Select the "bent" morph and use a value of �100.
![](http://www2.3dluvr.com/26/118/S26A118FIL09_s.jpg)
Now our bicep morph is ready to go. Save your object and head back to layout
![](http://www2.3dluvr.com/26/118/S26A118FIL10_s.jpg)
For simple corrective morphs use Layout�s deformation plugin "Jointmorph". If your joint needs IK on it Jointmorph will not work without baking the IK keys.
You may want to search around and find a free plugin called "MorphDriverCF". It�s a channel modifier for the graph editor and will work with IK.
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