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Corrective Morphing
Added on: Sat Jan 18 2003
Page: 1 2 4 

Correct the deformation with modeling tools, dragnet is a favorite of mine. Notice my character has a nicer elbow now.

Now strip the rotation off of our map by using the apply morph command. Select the "bent" morph and use a value of �100.

Now our bicep morph is ready to go. Save your object and head back to layout

For simple corrective morphs use Layout�s deformation plugin "Jointmorph". If your joint needs IK on it Jointmorph will not work without baking the IK keys.
You may want to search around and find a free plugin called "MorphDriverCF". It�s a channel modifier for the graph editor and will work with IK.

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