|
|
 |
|
Corrective Morphing Added on: Sat Jan 18 2003 |
| Page: 1 2 3 4 |

Correct the deformation with modeling tools, dragnet is a favorite of mine. Notice my character has a nicer elbow now.

Now strip the rotation off of our map by using the apply morph command. Select the "bent" morph and use a value of –100.

Now our bicep morph is ready to go. Save your object and head back to layout

For simple corrective morphs use Layout’s deformation plugin "Jointmorph". If your joint needs IK on it Jointmorph will not work without baking the IK keys.
You may want to search around and find a free plugin called "MorphDriverCF". It’s a channel modifier for the graph editor and will work with IK.
|
|
|