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ArtZone Heading
Making a Demonic Warrior's Head
Added on: Tue Nov 21 2000
Page: 2 3 4 5 


Here you will use commands such as loft, Sweep 2 rails and more! Modeling heads takes time and once you have a bit of experience in lofting heads it will be very promising and will prove one of the best ways to model faces as well as many other things.

This method is one that takes much practice and time to prefect, but once done it will prove an easier method than Revolving a head or face. Enough chatting, lets get to
the technical stuff.

Character Background

This character is from the depths of hell and claims souls for the devil himself. As one of the darkones wrriors he is the meanest of the mean with ultimate knowledge of combat, only the best dare fight him. His Helmet is made from a seemingly rusted but indestructable material that decieves the average person, and his eyes glow with blood.

Concept Sketches

It is always a very wise decision to plan your model ahead of time. With planning comes the ease of drawing profiles and knowing exactly what you want. Even if you are not a great traditional artist it is worth your time anyways.

Modeling In Rhinoceros 3D

Modeling in Rhinoceros is quite different than modeling in 3D Studio Max or Lightwave. With the command line you can access commands faster, and customize the interface if you would like. Take the time to learn the commands and use them, as with time they will evolve into the fastest way to navigate Rhinoceros 3D.

Modeling the Helmet

With this model we will begin by drawing Interpolated splines. Begin with 8 splines for now. In Figure 1 you will see the splines that have been drawn so far. The reason why we use Interpolated splines and not polylines is because we need smooth curves. Polylines only produce straight edges and no smooth, flowing curves.

Figure 1
8 Interpolated Splines

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