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Making a Demonic Warrior's Head
Added on: Tue Nov 21 2000
Page: 1 2 3 4 


The eyes for this model need to fit in the eye sockets of the Helmet. The eyes are nothing but an ellipse that is rotated to fit in the eye sockets. To make an ellipse use the command Ellipse, and drag the ellipse and rotate it using the Rotate command as you see in Figure 11.

Figure 11
Ellipse for eyes, rotated.

Figure 12 shows the ellipses placed in the eye sockets, and the finished model. There is always more you can do with a model, such as make variations in the way that the horns are, which would make the model more realistic.

Figure 12
All Objects placed in position


In Rhinoceros 3D there are not many surfacing features other than bump maps, textures, shinyness, and transparency. If you are surfacing in Rhinoceros then you should use a texture with a bump map applied as well.
To use a texture and a bump map use the command Texture, you should then see a dialog box to set your texture and bump maps in, as well as transparency, color, and shinyness.

Textures are straight forward, but bump maps are used going from black to white, where white is the highest level of bumps, and black is the lowest. Turn your texture into a
grayscale image and edit it as needed in a application such as Adobe Photoshop.
This will make your final render appear much more realistic. To get a shiny metal surface turn up the shinyness all the way.

If surfacing in other applications such as 3D Studio Max there is a large number of things that you could do. Rhinoceros 3D is not meant to be a final renderer.
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