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Procedural Shaders: Magma/Lava Effect
Added on: Mon Nov 27 2000
Page: 1 2 4 

Under mercury space, U and V scale should be 200 and v slide is 0.0 but U slide is 3.2. Go to bump and when it asks for a bitmap or whatever, choose from material editor and choose the mask you just made, and make the bump value 25.

That's pretty straight forward, and what you get should look something like below.

As for the rock material, go to the rock level, make specular 25 and gloss 11. Diffuse level can be whatever you want, black and dark black noise is preferable.

As for specular, choose electric and adjust the settings so that it's fractal and exponential, with 5 levels and the width is 0.205 and the center is 0.5. Go to the black material (colour #1) and make it a black and white sharp noise material. Go up and go to the bump area and copy the settings to the bump, go in and then adjust the width of the
electric map to .135. Make the bump value 92.

Now it should look something like below. Go back and animate the phase value on a few of the maps in this area to phase over time from 0 to 3.0.

Now essentially that's the lava side of things done.

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