Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Afterburn: Advanced Explosions
Added on: Mon Jul 09 2001
Page: 1 2 3 4 5 7 8 9 10 

We're going to adjust the size of the fireballs so they start small but explode out into fairly large fireballs. Go down to the 'Particle Shape/Animation Parameters' and right click on the AFC box (with the squigly blue line in it) next to Sph. Radius and type in 10.0 for the low value and 50.0 for the high value.

Click on the AFC button which should bring up a graph window. Click somewhere in the middle of the diagonal graph line and drag it up close to the top but not all the way and move it a bit more to the right. This graph represents the growth of the fireballs size over it's life, by pulling it up it will make it grow bigger more quickly rather than uniformally.
The specific X/Y position of the middle point can be 11.0 for the X and 40.0 for the Y, if you want to be specfiic.

*note* Once you create a graph you can use the copy and paste commands located down the bottom right of the graph window to transfer your graph presets to other areas in the Afterburn menu, just incase you wanted to maek the size and the density
share the same graph so they fade away as they grow smaller and become more dense as they grow bigger ect.



Go down a bit more to Alignment and click on the 'Part. Velocity' button and type in 20.0 as the velocity value. The particle velocity feature is similar to particle mblur if you're familiar with max's particle systems, but rather than being a geometric modifier it stretches the volumetrics.

In a nut shell what it does is stretch the Afterburn shape in the same vector path as the specific particle is going based upon it's velocity. This is a very cool feature since our explosions would come out like round balls otherwise, now they stretch out showing it reaching out and stretching because of the force and speed of it.





 
1997-2017 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.