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ArtZone Heading
Afterburn: Advanced Explosions
Added on: Mon Jul 09 2001
Page: 1 2 4 5 6 7 8 9 10 

Right now if we had the explosion explode out, each ball of fire would have a little triangle inside of it since we haven't told the particles to not render (we only want the particles to control the fireballs position, velocity and life, we don't want to actually render the particles. So change the 'Size' value under 'Particle Size' to 0.0.
This way the particles will not render since they have no actual dimensions.


If you hit play on the animation the particles should shoot out, but they won't stop. What we want to later on in the tutorial is tell them to slow down once they get to a certain point so that way they stay within a certain radius.
But we'll get back to that later. Now lets move on to the Afterburn stage.



Making the Fireballs

So far we've made the particles shoot out from frame 10 and die at frame 50, but they're just little dots in your viewport.
Our next step is to make them come to life as big chaotic fireballs. So first of all click on the 'Rendering' menu and go down to the 'Environment Panel'. Once it loads up, click on the 'Add' button and choose Afterburn from the pop up dialog box.





 
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