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ArtZone Heading
Realistic head with NURMS
Added on: Sun Sep 03 2000
Page: 1 2 3 

Go back down in the stack to your “Edit Mesh” modifier and go in Vertex Sub-Object mode. Your high poly mesh will turn back into a low poly one. Turn on the "Show end result On/Off Toggle" button.

You should now see your low poly mesh turn into a high poly one. Notice the range "hulls" or "cage" around the geometry. That represents the low poly geometry. Grab a vertex and move it around. Watch the high poly geometry update!

After I am pretty satisfied with the mouth area, I move up to the nose and around into the eye.

When you get to the eye, be sure to use a sphere as a frame or reference to build around. I already have a default eye I made a while back that I just imported and put in there for placement.

There’s not much more to it than that. After you are done, attach the two together and weld the middle vertices. It just takes a little patience and in no time you will have a fully modeled head ready to animate!

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