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"Smokin 3" - Advanced 3dsmax Particles
Added on: Sat Dec 09 2000
Page: 1 2 3 4 5 

My 2 cents

What really makes people talented with particle systems isn't the particle systems but more the understanding of how they work and being able to control them properly. Implementing real world physics and then bumping them up to look cool ect.

One thing to always keep in mind is to try to simulate and do new things all the time, if you have an idea about making something go and do some tests on it, I for one have hundreds of scenes of just simulations.

I've made of tornados, explosions, body decompositions and many other things which I've made just for future reference and practice. It's essential to keep your skills up by practicing and making new techniques all the time.

Being able to use your tools effectively and not be restricted in anyway is the key to success. Learn your tools wisely, and learn your limitations, and then break your limitations via working ways around them.


Basically I didn't get to cover nearly as much as I wanted to cover
but as I progressed through this tutorial I realised a lot of the things
I want to document do not fit into the catagory of  smoke but rather
fragment and particle geometry. So I think for the time being this will
be the last chapter of smokin' but I will be writing plenty more on particles
pretty damn soon.
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