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"Smokin 1" - Basic 3dsmax Particles
Added on: Fri Sep 15 2000
Page: 1 2 

Now render a frame, it should look like large billowing smoke. From here you can adjust the values of the smoke and the shader to look better and customize it to whatever you want.

If you right click on the particle system and go to properties
and choose 'image motion blur'
and give it a value of 1.7 or a bit more
it will slightly smooth the particles over for the motion which sometimes can look good for what you are trying to accomplish.

On top of that if you want to give it more colour you can go to the diffuse slot and give
it a particle age and tell it to change colours over time, you can apply nosie or gradients for the colours and make it change to various grey or browns over time.

As I mentioned earlier this is more an intro into this and soon I will write more indepth tutorials on this subject and if I can get my hands on some volumetric
particle plugins such as Afterburn.

I hope this covered a few things and helped people understand a bit more about it, and expect more info on this soon, as well as fire and explosions.
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