Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
TechZone Heading
Redefining Speed (A look at In-House render tests)
Added on: Fri May 17 2002
Page: 1 2 4 5 6 7 

Afterburn - Volumetrics

Afterburn is a volumetric plugin available from It features some amazing abilities, including a vastly enhanced combustion system, particle shaders, and even hyper solids. Itís also quite cpu intensive and a great chance to really push cpuís to the limit.

This particular render is with a PCloud particle system, rendered with around 10,000 particles in the perspective view at frame 40.

Raytracing - Goblets

Raytracing is a computational nightmare for 3dsmax. It also happens to be heavily multithreaded, making it perfect to help balance the original single threaded bias of the user submitted scores. This particular scene makes use of the default goblet.max found in the 3dsmax4/scenes directory, only copied 26 times for a grand total of 178,581 polygons of rendering goodness.

© 1997-2021 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.