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"Black Gold"
Added on: Sun Jun 17 2001
Page: 1 2 3 4 5 

The biggest tasks were the smoke and the sky. I tried to make the sky with procedural shaders first, but it didn't look convincing at all. I slept over it and took a picture of the sky the next morning. ;-)
I removed some roof tops and trees in Photoshop, added a contrail from a picture I had found in the internet and added a fractal landscape I had rendered seperately in C4D. I blurred the landscape a bit with the Gaussian Blur filter.

For the smoke I used PyroCluster, a plugin which uses the particle system to create fire, smoke and other volumetric effects.
Actually I wanted to add fire as well, but it only disturbed the mood of the image. So I only made smoke which had to be illuminated by the sunlight. The problem was, that the sunlight uses area shadow which of course usually takes ages to render with volumetric smoke. But I managed to keep the PyroCluster settings very low while it still looked good.
I also excluded the blue light source from illuminating the smoke which saved some render time.

This project was really fun and I already look forward to the next contest. :-)

The final image is shown below as a wireframe and full rendered.

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