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"Black Gold"
Added on: Sun Jun 17 2001
Page: 1 2 3 5 6 

For texturing the tower, I used BodyPaint 3D (integrated into CINEMA 4D). The big advantage is, that I can directly see where the pipes and the fixtures of the platforms intersect the capsule object. And at these intersections I painted some dark splotches in the 3D view and smeared them downwards.
The resulting texture was used as an alpha map to blend between the rust color and the stone texture.

The building behind the stairs is simple geometry with a procedural noise shader. I duplicated it two times and re-used it in the background of the scene.

All the smoke stacks in the image are one and the same object, but rotated so they all look a little different.
I used the same ladder as for the big towers. I applied a brick texture and a procedural shader as alpha texture for the dirt at the top area.

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